Rob Myr - Game Designer
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About

Ro Myr

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Ro Myr (he/they. Also known as Robert Beecher) is a game designer, instructional designer, motion designer, and video producer with a strong interest in worldbuilding & narrative design—including coming up with new ways to creatively refuse to define what "narrative design" actually means. 

Ro is especially keen on exploring ways to create player-driven narratives & mechanical self-expression in the context of massive, online worlds. After taking his first step in the world of Dark Age of Camelot at a young age as a Sylvan Animist (shoutouts to Hibernia/Percival), Ro knew he wanted to be a game designer, and he's been an MMO nerd ever since.

Okay, that's enough with the third person. Everyone knows it's me talking about myself and it’s making all of us uncomfortable. Also, sorry for using the word "keen" up there and trying to get away with it like it's just a normal word that people use like that. It won't happen again*.

My experience working in many aspects of creative development—from game design to production, instructional design, systems design, level design, writing, and QA—has given me an empathy and understanding for many aspects of development and has made me a successful cross-disciplinary collaborator. Regardless of what role I fill on a team, I find that to be the most valuable skill that I’ve developed.

Currently, I am working as an eLearning Instructional Designer at Dell Technologies, utilizing my game development background to create internal learning experiences for the Professional Development team.

Previously, I was an Intern-turned-Contract Designer working on Marvel Puzzle Quest at Demiurge Studios.

Extra Previously, I worked on The Lord of the Rings Online at Turbine, Inc.

Deluxe Previously™, I was one of the 20 people chosen to participate in the inaugural year of the Denius-Sams Gaming Academy under Warren Spector. The DSGA was a post-graduate program dedicated to fostering better leadership practices in the game development industry.
 
Prior to joining the DSGA, my capstone project, Lifelike, won The One Prize (Best Overall) and The Michelangelo Prize (Best Art Direction) at Northeastern University's Game Demo Day 2014!

I graduated from Northeastern University in 2014 with a BFA in Digital Art & Game Design.

 *it will definitely happen again

 

One of the things I'm most often asked about is my experience at the Denius-Sams Gaming Academy post-graduate program. Here's a short video about the DSGA, which includes me talking a lot and looking pretty embarrassing if you ask me. I mean, seriously, what is going on with my hair?? 2014 was a weird year.