Roles: In-Game Events Manager, Systems Designer, Character Designer
I was initially hired as a Design Intern on Marvel Puzzle Quest at Demiurge Studios in 2016, but due to my responsibilities exceeding that of an intern, was upgraded to a Contract Designer. My primary responsibility was managing, designing, and implementing in-game events. I also worked on character design & balance, feature design, and bug fixing.
One of my favorite contributions to MPQ was the character Blade (Modern), which I designed, balanced, and implemented.