Rob Myr - Game Designer
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Marvel Puzzle Quest

 

Roles: In-Game Events Manager, Systems Designer, Character Designer

I was initially hired as a Design Intern on Marvel Puzzle Quest at Demiurge Studios in 2016, but due to my responsibilities exceeding that of an intern, was upgraded to a Contract Designer. My primary responsibility was managing, designing, and implementing in-game events. I also worked on character design & balance, feature design, and bug fixing.

Marvel Puzzle Quest logo image

One of my favorite contributions to MPQ was the character Blade (Modern), which I designed, balanced, and implemented.